yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
43df1da01
master
1//TEST(compute, vulkan):COMPARE_COMPUTE_EX():-vk -compute -shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE_EX():-slang -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj -output-using-type 4//TEST(compute):COMPARE_COMPUTE:-slang -shaderobj -mtl -output-using-type 5 6//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 7RWStructuredBuffer<uint> outputBuffer; 8 9func twice<A>(f : functype (A) -> A, a : A) -> A 10{ 11 return f(f(a)); 12} 13 14func apply2<A, B, C>(f : functype (A, B) -> C, a : A, b : B) -> C 15{ 16 return f(a, b); 17} 18 19func multiply(x : float, y : float) -> float 20{ 21 return x * y; 22} 23 24func square(x : float) -> float 25{ 26 return apply2<float, float, float>(multiply, x, x); 27} 28 29[numthreads(4, 1, 1)] 30void computeMain(uint tig : SV_GroupIndex) 31{ 32 outputBuffer[tig] = uint(twice(square, -2.f)); 33}