yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
c356d3ac2
master
1//TEST:SIMPLE(filecheck=CHECK): -target glsl -entry main -stage compute 2 3RWStructuredBuffer<float> outputBuffer; 4 5// Check that extensions on types work 6__glsl_extension(GL_BAR_bar) 7// CHECK-DAG: #extension GL_BAR_bar : require 8struct S 9{ 10 float a; 11} 12 13// Check that extensions on functions work 14__glsl_extension(GL_FOO_foo) 15// CHECK-DAG: #extension GL_FOO_foo : require 16float foo(S s) 17{ 18 return s.a; 19} 20 21[numthreads(4, 1, 1)] 22void main(uint3 dispatchThreadID : SV_DispatchThreadID) 23{ 24 S s; 25 s.a = 0; 26 outputBuffer[dispatchThreadID.x] = foo(s); 27}