yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
a5efbb1b7
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -vk -shaderobj -output-using-type 3 4// Test that we can use `where` clause to constrain generic type dependant on generic parameters. 5 6T process<T, int N>(vector<T, N> v) 7 where T : IFloat 8 where vector<T, N> : IArithmetic 9{ 10 return (v.mul(T(2)))[0]; 11} 12 13//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 14RWStructuredBuffer<float> outputBuffer; 15 16[numthreads(1,1,1)] 17void computeMain() 18{ 19 float a = 1.0; 20 outputBuffer[0] = process(a); 21 // CHECK: 2.0 22}