yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Sai Praveen BangaruFix circularity issue when checking multiple generic interface constraints. (#6121)9d9997670

master
829 B36 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -shaderobj -output-using-type
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -vk -shaderobj -output-using-type
3
4interface IFoo<T : __BuiltinFloatingPointType>
5{
6    bool requirement(T v1);
7}
8
9struct Bar<T : __BuiltinFloatingPointType, A : IFoo<T>, B : IFoo<T>>
10{
11    [Differentiable]
12    T doThing(T a)
13    {
14        return a * T(2.0);
15    }
16}
17
18struct Foo : IFoo<float>
19{
20    bool requirement(float v)
21    {
22        return v > 0.5;
23    }
24}
25
26//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
27RWStructuredBuffer<float> outputBuffer;
28
29[numthreads(1, 1, 1)]
30void computeMain(int3 dispatchThreadID : SV_DispatchThreadID)
31{
32    int tid = dispatchThreadID.x;
33    Bar<float, Foo, Foo> obj;
34    outputBuffer[tid] = obj.doThing(2.0f);
35    // CHECK: 4
36}