yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
712ce653d
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -vk -shaderobj -output-using-type 3 4T sum<T:IFloat>(IArray<T> array) 5{ 6 T result = T(0); 7 for (int i = 0; i < array.getCount(); i++) 8 { 9 result = result + array[i]; 10 } 11 return result; 12} 13 14//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 15RWStructuredBuffer<float> outputBuffer; 16 17[numthreads(1, 1, 1)] 18void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) 19{ 20 float arr[3] = { 1.0, 2.0, 3.0 }; 21 float4 v = float4(1.0, 2.0, 3.0, 4.0); 22 float2x2 m = float2x2(1.0, 2.0, 3.0, 4.0); 23 outputBuffer[0] = sum(arr); 24 outputBuffer[1] = sum(v); 25 outputBuffer[2] = sum(sum(m)); 26 // CHECK: 6.0 27 // CHECK: 10.0 28 // CHECK: 10.0 29}