yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.2 KiB46 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -d3d11 -shaderobj -output-using-type
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -d3d12 -shaderobj -output-using-type
3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -vk -shaderobj -output-using-type
4//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -cpu -shaderobj -output-using-type
5
6interface IFoo
7{
8    float getVal();
9}
10interface IElement
11{
12    float getElementVal();
13}
14
15struct Elem : IElement
16{
17    float x;
18    float getElementVal()
19    {
20        return x;
21    }
22}
23
24struct Impl<T1:IElement, T2:IElement> : IFoo
25{
26    float v1;
27    RWStructuredBuffer<T1> buffer0;
28    RWStructuredBuffer<T2> buffer1;
29
30    float getVal()
31    {
32        return buffer0[0].getElementVal() + buffer1[0].getElementVal() + v1;
33    }
34}
35//TEST_INPUT:set gFoo = new Impl<Elem,Elem>{2.0, ubuffer(data=[1.0], stride = 4), ubuffer(data=[2.0], stride = 4)}
36//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
37//TEST_INPUT:set v = 1.0;
38
39[numthreads(1, 1, 1)]
40void computeMain(uniform ParameterBlock<Impl<Elem, Elem>> gFoo,
41                 uniform float v,
42                 uniform RWStructuredBuffer<float> outputBuffer)
43{
44    // CHECK: 6.0
45    outputBuffer[0] = gFoo.getVal() + v;
46}