yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Gangzheng TongFix for Generic Function Redefinition Error (#7891)c0726e1d5

master
1005 B48 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-slang -compute -compile-arg -obfuscate -shaderobj -output-using-type
2//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -compute -compile-arg -obfuscate -shaderobj -output-using-type
3
4//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
5RWStructuredBuffer<float> outputBuffer;
6
7float testBool<let doStuff : bool>()
8{
9    if (doStuff)
10    {
11        return 1.0;
12    }
13    else
14    {
15        return 2.0;
16    }
17}
18
19enum Color {
20    RED,
21    GREEN
22}
23
24float testEnum<let e : Color>()
25{
26    if (e == Color::RED)
27    {
28        return 3.0;
29    }
30    else
31    {
32        return 4.0;
33    }
34}
35
36[shader("compute")]
37void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
38{
39    // CHECK: 1.0
40    outputBuffer[0] = testBool<true>();
41    // CHECK: 2.0
42    outputBuffer[1] = testBool<false>();
43
44    // CHECK: 3.0
45    outputBuffer[2] = testEnum<Color::RED>();
46    // CHECK: 4.0
47    outputBuffer[3] = testEnum<Color::GREEN>();
48}