yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Julius IkkalaImplement throw & catch statements (#6916)57c3f9382

master
1.1 KiB57 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -shaderobj
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -vk -shaderobj
3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -cpu -shaderobj
4
5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
6RWStructuredBuffer<int> outputBuffer;
7
8enum MyError1
9{
10    Fail = 0x10
11};
12
13enum MyError2
14{
15    Fail = 0x20
16};
17
18int f(int n) throws MyError1
19{
20    if (n == 1) throw MyError1.Fail;
21    return n;
22}
23
24int g(int n) throws MyError2
25{
26    if (n == 2) throw MyError2.Fail;
27    return n;
28}
29
30void handlerFunc(int i, int n)
31{
32    do
33    {
34        int a = try f(n);
35        int b = try g(n);
36        int c = a+b+1;
37        outputBuffer[i] = c;
38    }
39    catch(err: MyError1)
40    {
41        outputBuffer[i] = reinterpret<int>(err);
42    }
43    catch
44    {
45        outputBuffer[i] = 0x30;
46    }
47}
48
49[numthreads(1, 1, 1)]
50void computeMain(int3 dispatchThreadID: SV_DispatchThreadID)
51{
52    int i = 0;
53    handlerFunc(0, 0); // CHECK: 1
54    handlerFunc(1, 1); // CHECK-NEXT: 10
55    handlerFunc(2, 2); // CHECK-NEXT: 30
56    handlerFunc(3, 3); // CHECK-NEXT 7
57}