yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
307315a73
master
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -shaderobj -output-using-type 3 4enum class E : uint32_t 5{ 6 A, 7 B, 8 C 9} 10 11//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 12RWStructuredBuffer<uint> outputBuffer; 13 14[NumThreads(1,1,1)] 15void computeMain(int i : SV_DispatchThreadID) 16{ 17 E e = E(i); 18 switch (e) 19 { 20 case E::A: 21 outputBuffer[0] = 1; 22 break; 23 case E::B: 24 outputBuffer[0] = 2; 25 break; 26 case E::C: 27 outputBuffer[0] = 3; 28 break; 29 } 30 // CHECK: 1 31}