yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
1e4265edd
master
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-slang -compute -shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-cpu -compute -shaderobj -output-using-type 3//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -shaderobj -output-using-type 4 5enum class E : uint32_t 6{ 7 A, 8 B, 9 C 10} 11 12//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 13RWStructuredBuffer<uint> outputBuffer; 14 15[NumThreads(1,1,1)] 16void computeMain(int i : SV_DispatchThreadID) 17{ 18 switch (i) 19 { 20 case int(E::A): 21 outputBuffer[0] = 1; 22 break; 23 case int(E::B): 24 outputBuffer[0] = 2; 25 break; 26 case int(E::C): 27 outputBuffer[0] = 3; 28 break; 29 } 30 // CHECK: 1 31}