yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
307315a73
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -shaderobj 2 3enum MyFlags 4{ 5 A,B,C 6} 7 8bool test(MyFlags f1) 9{ 10 return f1 == MyFlags(uint(1)); 11} 12 13//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 14RWStructuredBuffer<int> outputBuffer; 15 16[numthreads(1, 1, 1)] 17void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 18{ 19 int outVal = test(MyFlags.B) ? 1 : 0; 20 // CHECK: 1 21 outputBuffer[0] = outVal; 22}