yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
4d514f792
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -shaderobj -output-using-type 3//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -shaderobj -output-using-type 4 5// Test that enums can be used as array indices without explicit casting 6 7enum Fruit { Apple, Orange, Banana }; 8 9//TEST_INPUT: set outputBuffer = out ubuffer(data=[0 0 0 0], stride=4) 10RWStructuredBuffer<int> outputBuffer; 11 12[numthreads(1,1,1)] 13void computeMain() 14{ 15 int fruits[10]; 16 17 // Initialize arrays with some values 18 for (int i = 0; i < 10; i++) 19 { 20 fruits[i] = i * 10; 21 } 22 23 // Test basic enum indexing - this should work with our fix 24 int appleCost = fruits[Fruit::Apple]; // Should access fruits[0] = 0 25 int orangeCost = fruits[Fruit::Orange]; // Should access fruits[1] = 10 26 int bananaCost = fruits[Fruit::Banana]; // Should access fruits[2] = 20 27 28 // CHECK: 0 29 outputBuffer[0] = appleCost; 30 // CHECK: 10 31 outputBuffer[1] = orangeCost; 32 // CHECK: 20 33 outputBuffer[2] = bananaCost; 34 // CHECK: 42 35 outputBuffer[3] = 42; // Just a test value 36}