yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
1b82501dd
master
1//TEST(compute):COMPARE_COMPUTE: -shaderobj 2//TEST(compute):COMPARE_COMPUTE: -vk -shaderobj 3//TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<int> outputBuffer; 7 8void testFunc(int i, int param) 9{ 10 defer outputBuffer[i++] = param*3+2; 11 switch(param) 12 { 13 case 0: 14 defer outputBuffer[i++] = 1; 15 outputBuffer[i++] = 0; 16 break; 17 case 1: 18 defer outputBuffer[i++] = 4; 19 outputBuffer[i++] = 3; 20 break; 21 default: 22 defer outputBuffer[i++] = 7; 23 outputBuffer[i++] = 6; 24 break; 25 }; 26} 27 28[numthreads(1, 1, 1)] 29void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 30{ 31 testFunc(0, 0); 32 testFunc(3, 1); 33 testFunc(6, 2); 34}