yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
8f20632a0
master
1//TEST(compute):COMPARE_COMPUTE: -shaderobj 2//TEST(compute):COMPARE_COMPUTE: -vk -shaderobj -xslang -O0 3//TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<int> outputBuffer; 7 8[numthreads(1, 1, 1)] 9void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 10{ 11 int i = 0; 12 defer outputBuffer[i++] = 7; 13 14 { 15 defer outputBuffer[i++] = 0; 16 } 17 18 outputBuffer[i++] = 1; 19 20 { 21 defer outputBuffer[i++] = 2; 22 } 23 24 for (int j = 0; j < 4; ++j) 25 { 26 { 27 defer outputBuffer[i++] = j+3; 28 if (j == 2) 29 continue; 30 } 31 outputBuffer[i++] = j+0x13; 32 } 33}