yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
1b82501dd
master
1//TEST(compute):COMPARE_COMPUTE: -shaderobj 2//TEST(compute):COMPARE_COMPUTE: -vk -shaderobj 3//TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<int> outputBuffer; 7 8[numthreads(1, 1, 1)] 9void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 10{ 11 int i = 0; 12 defer defer outputBuffer[i++] = 0xFF; 13 14 outputBuffer[i++] = 0; 15 16 for (int j = 0; j < 4; j++) 17 defer outputBuffer[i++] = j; 18 19 if (i == 5) 20 defer outputBuffer[i++] = 0x80; 21 22 while (i < 7) 23 defer outputBuffer[i++] = 0x81; 24 25 do defer outputBuffer[i++] = 0x82; while (false); 26 27 outputBuffer[i++] = 5; 28}