yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
1b82501dd
master
1//TEST(compute):COMPARE_COMPUTE: -shaderobj 2//TEST(compute):COMPARE_COMPUTE: -vk -shaderobj 3//TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<int> outputBuffer; 7 8[numthreads(1, 1, 1)] 9void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 10{ 11 int i = 0; 12 defer { 13 defer outputBuffer[i++] = 3; 14 defer outputBuffer[i++] = 2; 15 outputBuffer[i++] = 1; 16 } 17 outputBuffer[i++] = 0; 18}