yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
1b82501dd
master
1//TEST(compute):COMPARE_COMPUTE: -shaderobj 2//TEST(compute):COMPARE_COMPUTE: -vk -shaderobj 3//TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<int> outputBuffer; 7 8[numthreads(1, 1, 1)] 9void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 10{ 11 int i = 0; 12 defer outputBuffer[i++] = 128; 13 for (int j = 0; j < 4; j++) 14 { 15 defer outputBuffer[i++] = j*2+1; 16 outputBuffer[i++] = j*2; 17 } 18 19 for (int j = 0; j < 5; j++) 20 { 21 if (j == 1) 22 continue; 23 defer outputBuffer[i++] = j*2+1; 24 if (j == 2) 25 continue; 26 outputBuffer[i++] = j*2; 27 if (j == 3) 28 break; 29 } 30}