yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
8f20632a0
master
1//TEST(compute):COMPARE_COMPUTE: -shaderobj 2//TEST(compute):COMPARE_COMPUTE: -vk -shaderobj -xslang -O0 3//TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<int> outputBuffer; 7 8[numthreads(1, 1, 1)] 9void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 10{ 11 int i = 0; 12 int j = 0; 13 defer { 14 defer outputBuffer[i++] = j*3+3; 15 outputBuffer[i++] = 1; 16 for (int k = 0; k < 6; ++k) 17 { 18 defer outputBuffer[i++] = k*3+2; 19 20 if(k == j-4) 21 continue; 22 23 outputBuffer[i++] = k*3; 24 25 if(k == j) 26 break; 27 28 outputBuffer[i++] = k*3+1; 29 } 30 } 31 outputBuffer[i++] = j; 32 j += 4; 33}