yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
1b82501dd
master
1//TEST(compute):COMPARE_COMPUTE: -shaderobj 2//TEST(compute):COMPARE_COMPUTE: -vk -shaderobj 3//TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj 4 5//TEST_INPUT:ubuffer(data=[0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<int> outputBuffer; 7 8[numthreads(1, 1, 1)] 9void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 10{ 11 int i = 0; 12 int j = 0; 13 defer { 14 if (j == 2) 15 { 16 outputBuffer[i++] = j; 17 } 18 else 19 { 20 outputBuffer[i++] = 2048; 21 } 22 } 23 defer { 24 if (j == 1) 25 { 26 outputBuffer[i++] = j; 27 } 28 else 29 { 30 outputBuffer[i++] = 1024; 31 } 32 j++; 33 } 34 outputBuffer[i++] = j; 35 j++; 36}