yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
c3c1b56ae
master
1//TEST:SIMPLE(filecheck=CHECK): -entry computeMain -profile cs_5_0 -target hlsl 2 3//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer 4RWStructuredBuffer<int> outputBuffer; 5 6struct G<let m : uint> 7{ 8 static const int r = m + 1; 9} 10 11// CHECK: int f_0() 12// CHECK: return int(3) 13 14int f<let n : int>(G<n> v) 15{ 16 return v.r; 17} 18static const int c = (int8_t)255; 19 20[numthreads(1, 1, 1)] 21void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) 22{ 23 G<2> g; 24 int tid = dispatchThreadID.x; 25 outputBuffer[tid] = f(g); 26}