yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
7c2ff5475
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX: -wgpu -compute -output-using-type 4 5//TEST_INPUT: set g_texture = Texture2D(size=8, content = one) 6//TEST_INPUT: set g_sampler = Sampler 7//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer 8 9Texture2D g_texture; 10SamplerState g_sampler; 11RWStructuredBuffer<float> outputBuffer; 12 13float4 sample(float2 uv, constexpr int2 ofs ) 14{ 15 return g_texture.SampleLevel(g_sampler, uv, 0.0, ofs); 16} 17 18[numthreads(1, 1, 1)] 19void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 20{ 21 float4 result = 0; 22 for (int i = 0; i < 3; i++) 23 result += sample(float2(1.0), int2(i, i)); 24 outputBuffer[dispatchThreadID.x] = result.x; 25}