yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f9bcad355
master
1//TEST:SIMPLE(filecheck=CHECK): -target cpp -entry computeMain -stage compute -allow-glsl 2//TEST:SIMPLE(filecheck=CHECK_IGNORE_CAPS): -target cpp -entry computeMain -stage compute -allow-glsl -ignore-capabilities 3// CHECK_IGNORE_CAPS-NOT: error 36107 4// CHECK: error 36107 5 6layout(binding = 0) buffer MyBlockName 7{ 8 int v[1]; 9} outputBuffer; 10 11// `default` only should try to define `glsl`, but glsl target is 12// present in a `case` statment. Therefore this code should error 13// since cpp is missing a target for a function called 14[require(glsl)] 15void someInternalFunc() 16{ 17 __target_switch 18 { 19 case glsl: 20 outputBuffer.v[0] = 0; 21 default: 22 outputBuffer.v[0] = 0; 23 } 24} 25void someMin() 26{ 27 someInternalFunc(); 28} 29 30[numthreads(1,1,1)] 31void computeMain() 32{ 33 someMin(); 34}