yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
66301ab90
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type -compile-arg -msvc-style-bitfield-packing 2 3// MSVC packing with zero-width bitfields 4// CHECK: 123 5// CHECK-NEXT: 4567 6// CHECK-NEXT: 1 7// CHECK-NEXT: 0 8 9//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 10RWStructuredBuffer<uint> outputBuffer; 11 12struct S { 13 int foo : 8; // First backing field 14 int breaker : 0; // Forces new backing field 15 int bar : 24; // Second backing field 16}; 17 18[numthreads(1, 1, 1)] 19void computeMain() 20{ 21 S s; 22 s.foo = 123; 23 s.bar = 4567; 24 s.breaker = 9999; // Zero-width field, assignment has no effect 25 outputBuffer[0] = s.foo; 26 outputBuffer[1] = s.bar; 27 outputBuffer[2] = sizeof(S) == sizeof(int) * 2; // Two backing fields 28 outputBuffer[3] = s.breaker; // Always returns 0 29} 30