yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
66301ab90
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type -compile-arg -msvc-style-bitfield-packing 2 3// With MSVC packing, bitfields are packed from MSB to LSB 4// and new backing fields start when type sizes change 5// CHECK: 123 6// CHECK-NEXT: 4567 7// CHECK-NEXT: 0 8// CHECK-NEXT: 0 9 10//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 11RWStructuredBuffer<uint> outputBuffer; 12 13struct S { 14 int foo : 8; // Packed in bits 31-24 15 uint bar : 24; // Packed in bits 23-0 16}; 17 18[numthreads(1, 1, 1)] 19void computeMain() 20{ 21 S s; 22 s.foo = 123; 23 s.bar = 4567; 24 outputBuffer[0] = s.foo; 25 outputBuffer[1] = s.bar; 26 s.foo = 0; 27 s.bar = 0; 28 outputBuffer[2] = s.foo; 29 outputBuffer[3] = s.bar; 30} 31