yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
989847f6a
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -shaderobj 2 3//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 4RWStructuredBuffer<int> outputBuffer; 5static const int a = 3; 6static const struct 7{ 8 int b; 9} globalStruct = { a }; 10 11int test(int r) 12{ 13 return r + 1; 14} 15 16[numthreads(1, 1, 1)] 17void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 18{ 19 struct 20 { 21 int member1; 22 int unusedMember; 23 } tt; 24 var tmp = test(1); 25 static struct 26 { 27 int member2; 28 } uu = {tmp}; 29 tt.member1 = test(0); 30 // BUF: 1 31 outputBuffer[0] = tt.member1; 32 // BUF: 2 33 outputBuffer[1] = uu.member2; 34 // BUF: 3 35 outputBuffer[2] = globalStruct.b; 36}