yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
636 B19 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-shaderobj
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -shaderobj
3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -shaderobj
4//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -shaderobj
5
6//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):out,name=outputBuffer
7RWStructuredBuffer<int> outputBuffer;
8
9// CHECK:      0
10// CHECK-NEXT: 1
11// CHECK-NEXT: 2
12// CHECK-NEXT: 3
13
14[numthreads(4, 1, 1)]
15void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
16{
17    vector<int,1> i = vector<int,1>(dispatchThreadID.x);
18    outputBuffer[i.x] = i.x;
19}