yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-shaderobj 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -shaderobj 3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -shaderobj 4//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -shaderobj 5 6//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):out,name=outputBuffer 7RWStructuredBuffer<int> outputBuffer; 8 9// CHECK: 0 10// CHECK-NEXT: 1 11// CHECK-NEXT: 2 12// CHECK-NEXT: 3 13 14[numthreads(4, 1, 1)] 15void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 16{ 17 vector<int,1> i = vector<int,1>(dispatchThreadID.x); 18 outputBuffer[i.x] = i.x; 19}