yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
cfef0c6f6
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj 3 4//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 5RWStructuredBuffer<uint> outputBuffer; 6 7[numthreads(1, 1, 1)] 8void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 9{ 10 { 11 int16_t a = 30000; // 0x00007530 -> 0x7530 (30000) in 16-bit. 12 int16_t b = int16_t(-200000); // 0xfffcf2c0 -> Truncated to 0xf2c0 (-3392) in 16-bit. 13 outputBuffer[0] = asuint((int)a); 14 outputBuffer[1] = asuint((int)b); 15 } 16}