yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
977eb925b
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj 3 4//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 5RWStructuredBuffer<uint> outputBuffer; 6 7[numthreads(1, 1, 1)] 8void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 9{ 10 int sum = 0; 11 [ForceUnroll] 12 for (int i = 0; i < 2; i++) 13 { 14 [ForceUnroll(2)] 15 for (int j = 1; j < 3; j++) 16 { 17 if (i == 1 && j == 1) 18 continue; 19 sum += (i+j); 20 } 21 } 22 outputBuffer[0] = sum; 23}