yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
4dbc74a95
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj 3 4//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 5RWStructuredBuffer<uint> outputBuffer; 6 7[numthreads(1, 1, 1)] 8void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 9{ 10 int i = 0; 11 [ForceUnroll] 12 while (i < 5 && dispatchThreadID.x == 0) 13 { 14 if (i >= 3) 15 break; 16 outputBuffer[i] = i; 17 i++; 18 } 19}