yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
9ec6b9168
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUFFER):-shaderobj -vk 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUFFER):-shaderobj 3 4struct Foo 5{ 6 int a; 7} 8 9extension Foo 10{ 11 __init(int a) 12 { 13 this.a = a + 5; 14 } 15} 16 17//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer 18RWStructuredBuffer<int> outputBuffer; 19 20[shader("compute")] 21[numthreads(1, 1, 1)] 22void computeMain() 23{ 24 // it will prefer the explicit constructor defined in the extension instead of the synthesized one in the struct 25 Foo foo = {1.0f}; 26 //CHECK: BUFFER: 6 27 outputBuffer[0] = foo.a; 28}