yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

kaizhangNVImplement C++ style default member initializer (#7087)d961f4438

master
2.0 KiB100 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUFFER):-shaderobj -vk -output-using-type
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUFFER):-shaderobj -output-using-type
3
4struct NonCStyle
5{
6  int x = 3;
7  float y = 4.0f;
8  int z[2] = {5, 6};
9  float2 w = {7.0f, 8.0f};
10
11  __init(int x)
12  {
13    this.x = x;
14  }
15
16  __init(int x, float y)
17  {
18    this.x = x;
19    this.y = y;
20  }
21
22  __init(int arr[2])
23  {
24    this.z[0] = arr[0];
25    this.z[1] = arr[1];
26  }
27
28  __init(float2 vec)
29  {
30    this.w= vec;
31  }
32}
33
34//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0   0 0 0 0 0 0   0 0 0 0 0 0   0 0 0 0 0 0], stride=4):out,name=outputBuffer
35RWStructuredBuffer<float> outputBuffer;
36void test()
37{
38  int idx = 0;
39  NonCStyle s1 = NonCStyle(1);
40  outputBuffer[idx++] = s1.x;
41  // BUFFER: 1
42  outputBuffer[idx++] = s1.y;
43  // BUFFER: 4.0
44  outputBuffer[idx++] = s1.z[0];
45  // BUFFER: 5
46  outputBuffer[idx++] = s1.z[1];
47  // BUFFER: 6
48  outputBuffer[idx++] = s1.w.x;
49  // BUFFER: 7
50  outputBuffer[idx++] = s1.w.y;
51  // BUFFER: 8
52
53  NonCStyle s2 = NonCStyle(1, 12.0);
54  outputBuffer[idx++] = s2.x;
55  // BUFFER: 1
56  outputBuffer[idx++] = s2.y;
57  // BUFFER: 12.0
58  outputBuffer[idx++] = s2.z[0];
59  // BUFFER: 5
60  outputBuffer[idx++] = s2.z[1];
61  // BUFFER: 6
62  outputBuffer[idx++] = s2.w.x;
63  // BUFFER: 7
64  outputBuffer[idx++] = s2.w.y;
65  // BUFFER: 8
66
67  NonCStyle s3 = NonCStyle(Array<int, 2>(21u, 22u));
68  outputBuffer[idx++] = s3.x;
69  // BUFFER: 3
70  outputBuffer[idx++] = s3.y;
71  // BUFFER: 4.0
72  outputBuffer[idx++] = s3.z[0];
73  // BUFFER: 21
74  outputBuffer[idx++] = s3.z[1];
75  // BUFFER: 22
76  outputBuffer[idx++] = s3.w.x;
77  // BUFFER: 7
78  outputBuffer[idx++] = s3.w.y;
79  // BUFFER: 8
80
81  NonCStyle s4 = NonCStyle(float2(31, 32));
82  outputBuffer[idx++] = s4.x;
83  // BUFFER: 3
84  outputBuffer[idx++] = s4.y;
85  // BUFFER: 4.0
86  outputBuffer[idx++] = s4.z[0];
87  // BUFFER: 5
88  outputBuffer[idx++] = s4.z[1];
89  // BUFFER: 6
90  outputBuffer[idx++] = s4.w.x;
91  // BUFFER: 31
92  outputBuffer[idx++] = s4.w.y;
93  // BUFFER: 32
94}
95
96[shader("compute")]
97void computeMain()
98{
99    test();
100}