yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Yong HeMake `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)a23adc221

master
1.0 KiB44 linesraw
1// rw-texture.hlsl
2
3//TEST:COMPARE_HLSL: -profile ps_5_0 -entry main
4
5// Ensure that we implement the `Load` operations on
6// `RWTexture*` types with the correct signature.
7
8#ifdef __SLANG__
9#define R(X) /**/
10#define BEGIN_CBUFFER(NAME) cbuffer NAME
11#define END_CBUFFER(NAME, REG) /**/
12#define CBUFFER_REF(NAME, FIELD) FIELD
13#else
14#define R(X) : register(X)
15#define BEGIN_CBUFFER(NAME) struct SLANG_ParameterGroup_##NAME
16#define END_CBUFFER(NAME, REG) ; cbuffer NAME : REG { SLANG_ParameterGroup_##NAME NAME; }
17#define CBUFFER_REF(NAME, FIELD) NAME.FIELD
18#define C C_0
19#define SV_Target SV_TARGET
20#define u2 u2_0
21#define u3 u3_0
22#define t2 t2_0
23#define t2a t2a_0
24#define t3 t3_0
25#endif
26
27
28BEGIN_CBUFFER(C)
29{
30    uint2 u2;
31    uint3 u3;
32}
33END_CBUFFER(C, register(b0))
34
35RWTexture2D<float4>         t2  R(u1);
36RWTexture2DArray<float4>    t2a R(u2);
37RWTexture3D<float4>         t3  R(u3);
38
39float4 main() : SV_Target
40{
41    return t2.Load(int2(CBUFFER_REF(C,u2)))
42        + t2a.Load(int3(CBUFFER_REF(C,u3)))
43        +  t3.Load(int3(CBUFFER_REF(C,u3)));
44}