yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d58243d90
master
1//TEST:COMPARE_HLSL:-profile cs_5_0 2//TEST:SIMPLE(filecheck=SPIRV): -target spirv-asm 3//TEST:SIMPLE(filecheck=VK_MEM_MODEL): -target spirv-asm -emit-spirv-directly -capability vk_mem_model 4 5// Check output for `globallycoherent` 6 7//SPIRV: OpDecorate {{.*}} Coherent 8 9//VK_MEM_MODEL-NOT: OpDecorate {{.*}} Coherent 10//VK_MEM_MODEL: OpLoad {{.*}} MakePointerVisible|NonPrivatePointer 11//VK_MEM_MODEL: OpStore {{.*}} MakePointerAvailable|NonPrivatePointer 12 13#ifndef __SLANG__ 14#define gBuffer gBuffer_0 15#define SV_DispatchThreadID SV_DISPATCHTHREADID 16#endif 17 18globallycoherent 19RWStructuredBuffer < uint > gBuffer :register ( u0 ); 20 21[ numthreads ( 16 , 1 , 1 )] 22void main ( 23uint tid : SV_DispatchThreadID ) 24{ 25uint index = tid ; 26 27gBuffer [ index ] = gBuffer [ index + 1 ]; 28}