yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
639978008
master
1//TEST:SIMPLE(filecheck=CHECK_GLSL): -target glsl -stage compute -entry computeMain 2//TEST:SIMPLE(filecheck=CHECK_HLSL): -target hlsl -stage compute -entry computeMain 3//TEST:SIMPLE(filecheck=CHECK_CUDA): -target cuda -stage compute -entry computeMain 4 5//CHECK_GLSL-DAG: binding = 4, set = 2 6//CHECK_GLSL-DAG: binding = 5, set = 1 7//CHECK_GLSL-DAG: binding = 6 8//CHECK_GLSL-DAG: binding = 7 9//CHECK_GLSL-DAG: binding = 15 10//CHECK_GLSL-DAG: binding = 12 11 12//CHECK_HLSL-DAG: u4, space2 13//CHECK_HLSL-DAG: u5, space1 14//CHECK_HLSL-DAG: u6 15//CHECK_HLSL-DAG: u7 16//CHECK_HLSL-DAG: u9 17//CHECK_HLSL-DAG: u12 18 19//CHECK_CUDA-DAG: RWStructuredBuffer<int> [[BUFFER0:b0[_0-9]*]]; 20//CHECK_CUDA-DAG: RWStructuredBuffer<int> [[BUFFER1:b1[_0-9]*]]; 21//CHECK_CUDA-DAG: RWStructuredBuffer<int> [[BUFFER2:b2[_0-9]*]]; 22//CHECK_CUDA-DAG: RWStructuredBuffer<int> [[BUFFER3:b3[_0-9]*]]; 23//CHECK_CUDA-DAG: FixedArray<RWStructuredBuffer<int>, 2> [[BUFFER4:b4[_0-9]*]]; 24//CHECK_CUDA-DAG: FixedArray<RWStructuredBuffer<int>, 2> [[BUFFER5:b5[_0-9]*]]; 25//CHECK_CUDA: *(&([[GLOBALPARAMS:globalParams[_0-9]*]]->[[BUFFER0]])[int(0)]) = int(1); 26//CHECK_CUDA: *(&([[GLOBALPARAMS]]->[[BUFFER1]])[int(0)]) = int(1); 27//CHECK_CUDA: *(&([[GLOBALPARAMS]]->[[BUFFER2]])[int(0)]) = int(1); 28//CHECK_CUDA: *(&([[GLOBALPARAMS]]->[[BUFFER3]])[int(0)]) = int(1); 29//CHECK_CUDA: *(&([[GLOBALPARAMS]]->[[BUFFER4]][int(0)])[int(0)]) = int(1); 30//CHECK_CUDA: *(&([[GLOBALPARAMS]]->[[BUFFER4]][int(0)])[int(1)]) = int(1); 31//CHECK_CUDA: *(&([[GLOBALPARAMS]]->[[BUFFER5]][int(0)])[int(1)]) = int(1); 32 33[[vk::binding(4,2)]] 34RWStructuredBuffer<int> b0 : register(u4, space2); 35 36RWStructuredBuffer<int> b1 : register(u5, space1); 37 38RWStructuredBuffer<int> b2 : register(u6); 39 40[[vk::binding(7,0)]] 41RWStructuredBuffer<int> b3 : register(u7, space0); 42 43[[vk::binding(15,0)]] 44RWStructuredBuffer<int> b4[2] : register(u9); 45 46RWStructuredBuffer<int> b5[2] : register(u12); 47 48[numthreads(1, 1, 1)] 49void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) 50{ 51 int tid = dispatchThreadID.x; 52 b0[0] = 1; 53 54 b1[0] = 1; 55 56 b2[0] = 1; 57 58 b3[0] = 1; 59 60 b4[0][0] = 1; 61 b4[0][1] = 1; 62 63 b5[0][1] = 1; 64}