yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Harsh Aggarwal (NVIDIA)Fix#8086: Batch-10: Enable cuda tests (#8270)639978008

master
2.1 KiB64 linesraw
1//TEST:SIMPLE(filecheck=CHECK_GLSL): -target glsl -stage compute -entry computeMain
2//TEST:SIMPLE(filecheck=CHECK_HLSL): -target hlsl -stage compute -entry computeMain
3//TEST:SIMPLE(filecheck=CHECK_CUDA): -target cuda -stage compute -entry computeMain
4
5//CHECK_GLSL-DAG: binding = 4, set = 2
6//CHECK_GLSL-DAG: binding = 5, set = 1
7//CHECK_GLSL-DAG: binding = 6
8//CHECK_GLSL-DAG: binding = 7
9//CHECK_GLSL-DAG: binding = 15
10//CHECK_GLSL-DAG: binding = 12
11
12//CHECK_HLSL-DAG: u4, space2
13//CHECK_HLSL-DAG: u5, space1
14//CHECK_HLSL-DAG: u6
15//CHECK_HLSL-DAG: u7
16//CHECK_HLSL-DAG: u9
17//CHECK_HLSL-DAG: u12
18
19//CHECK_CUDA-DAG: RWStructuredBuffer<int> [[BUFFER0:b0[_0-9]*]];
20//CHECK_CUDA-DAG: RWStructuredBuffer<int> [[BUFFER1:b1[_0-9]*]];
21//CHECK_CUDA-DAG: RWStructuredBuffer<int> [[BUFFER2:b2[_0-9]*]];
22//CHECK_CUDA-DAG: RWStructuredBuffer<int> [[BUFFER3:b3[_0-9]*]];
23//CHECK_CUDA-DAG: FixedArray<RWStructuredBuffer<int>, 2>  [[BUFFER4:b4[_0-9]*]];
24//CHECK_CUDA-DAG: FixedArray<RWStructuredBuffer<int>, 2>  [[BUFFER5:b5[_0-9]*]];
25//CHECK_CUDA: *(&([[GLOBALPARAMS:globalParams[_0-9]*]]->[[BUFFER0]])[int(0)]) = int(1);
26//CHECK_CUDA: *(&([[GLOBALPARAMS]]->[[BUFFER1]])[int(0)]) = int(1);
27//CHECK_CUDA: *(&([[GLOBALPARAMS]]->[[BUFFER2]])[int(0)]) = int(1);
28//CHECK_CUDA: *(&([[GLOBALPARAMS]]->[[BUFFER3]])[int(0)]) = int(1);
29//CHECK_CUDA: *(&([[GLOBALPARAMS]]->[[BUFFER4]][int(0)])[int(0)]) = int(1);
30//CHECK_CUDA: *(&([[GLOBALPARAMS]]->[[BUFFER4]][int(0)])[int(1)]) = int(1);
31//CHECK_CUDA: *(&([[GLOBALPARAMS]]->[[BUFFER5]][int(0)])[int(1)]) = int(1);
32
33[[vk::binding(4,2)]]
34RWStructuredBuffer<int> b0 : register(u4, space2);
35
36RWStructuredBuffer<int> b1 : register(u5, space1);
37
38RWStructuredBuffer<int> b2 : register(u6);
39
40[[vk::binding(7,0)]]
41RWStructuredBuffer<int> b3 : register(u7, space0);
42
43[[vk::binding(15,0)]]
44RWStructuredBuffer<int> b4[2] : register(u9);
45
46RWStructuredBuffer<int> b5[2] : register(u12);
47
48[numthreads(1, 1, 1)]
49void computeMain(int3 dispatchThreadID : SV_DispatchThreadID)
50{
51	int tid = dispatchThreadID.x;
52	b0[0] = 1;
53    
54    b1[0] = 1;
55    
56    b2[0] = 1;
57    
58    b3[0] = 1;
59    
60    b4[0][0] = 1;
61    b4[0][1] = 1;
62
63    b5[0][1] = 1;
64}