yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Harsh Aggarwal (NVIDIA)Fix#8086: Batch-10: Enable cuda tests (#8270)639978008

master
759 B23 linesraw
1//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type -xslang -fvk-use-gl-layout
2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type -xslang -fvk-use-gl-layout
3
4//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
5RWStructuredBuffer<float> outputBuffer;
6
7//TEST_INPUT:set inBuffer = ubuffer(data=[1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0], stride=4)
8RWByteAddressBuffer inBuffer;
9
10struct MyStruct
11{
12    float v0;
13    float2 v1;
14    float2 v2;
15}
16
17[numthreads(1, 1, 1)]
18void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
19{
20    var v = inBuffer.Load<MyStruct>(0);
21    var g = inBuffer.Load<float4>(4);
22    outputBuffer[dispatchThreadID.x] = v.v2.x + v.v1.x + g.x; // expect 10.0
23}