yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.2 KiB32 linesraw
1//TEST_CATEGORY(wave, compute)
2//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
3//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj
4//TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -shaderobj -render-feature hardware-device
5//TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -render-feature hardware-device
6//TEST:COMPARE_COMPUTE_EX:-cuda -compute -capability cuda_sm_7_0 -shaderobj
7//TEST:COMPARE_COMPUTE_EX:-wgpu -compute -shaderobj
8//TEST:COMPARE_COMPUTE_EX:-metal -compute -shaderobj
9
10//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer
11RWStructuredBuffer<int> outputBuffer;
12
13[numthreads(8, 1, 1)]
14void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
15{
16    const int idx = int(dispatchThreadID.x);
17       
18    int2 v0 = int2(idx + 1, idx + 2);   
19    float2 v1 = float2(idx + 2, idx + 3);
20    // NOTE! dxc only supports bit ops on uint and associated types NOT int
21    uint2 uv0 = v0;
22    
23    int2 r0 = WaveActiveSum(v0);
24    float2 r1 = WaveActiveSum(v1);
25    int2 r2 = int2(WaveActiveBitXor(uv0));
26    int2 r3 = int2(WaveActiveBitOr(uv0));
27    int2 r4 = int2(WaveActiveBitAnd(uv0));
28    
29    int2 r = r0 + int2(r1) + r2 + r3 + r4;
30   
31    outputBuffer[idx] = r.x + r.y;
32}