yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST_CATEGORY(wave, compute) 2// Disabled because main tests is wave-shuffle.slang, this just tests VK 3//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj 4//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj 5//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -shaderobj 6//TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj 7//TEST:COMPARE_COMPUTE_EX:-cuda -compute -capability cuda_sm_7_0 -shaderobj 8//TEST:COMPARE_COMPUTE_EX:-wgpu -compute -shaderobj 9//TEST:COMPARE_COMPUTE_EX:-metal -compute -shaderobj 10 11//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 12RWStructuredBuffer<int> outputBuffer; 13 14[numthreads(4, 1, 1)] 15void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 16{ 17 int idx = int(dispatchThreadID.x); 18 19 int value = 0; 20 21 // Scalar 22 23 value += WaveShuffle(idx, (idx + 1) & 3); 24 25 // vector 26 27 { 28 float2 v = float2(idx + 1, idx + 2); 29 float2 readValue = WaveShuffle(v, (idx - 1) & 3); 30 31 value += int(readValue[0] + readValue[1]); 32 } 33 34 outputBuffer[idx] = value; 35}