yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.9 KiB55 linesraw
1//TEST_CATEGORY(wave, compute)
2//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
3//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj
4//TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -shaderobj -render-feature hardware-device
5// Disabled on VK because glsl can't do WaveReadLaneAt on matrix. 
6//DISABLE_TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
7//TEST:COMPARE_COMPUTE_EX:-cuda -compute -capability cuda_sm_7_0 -shaderobj
8
9//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
10RWStructuredBuffer<int> outputBuffer;
11
12// Note from HLSL: `The input lane index must be uniform across the wave.`. 
13// The same restriction applies to glsl/SPIR-V 1.5
14// So we are going to use the input buffer to achieve this.
15
16//TEST_INPUT:ubuffer(data=[1 2 3 0], stride=4):name inputBuffer
17RWStructuredBuffer<int> inputBuffer;
18
19[numthreads(4, 1, 1)]
20void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
21{
22    int idx = int(dispatchThreadID.x);
23    
24    int value = 0;
25    
26    for (int i = 0; i < 4; ++i)
27    {
28        // Scalar
29        
30        // The landId is 'dynamic' but it also uniform across the wave (as required by spec)
31        const int laneId = inputBuffer[i];
32        
33        value += WaveReadLaneAt(idx, laneId);
34        
35        // vector
36        
37        {
38            float2 v = float2(idx + 1, idx + 2);
39            float2 readValue = WaveReadLaneAt(v, (laneId + 1) & 3);
40            
41            value += int(readValue[0] + readValue[1]);
42        }
43            
44        // matrix
45        {
46            matrix<int, 2, 2> v = matrix<int, 2, 2>(idx, idx - 1, idx * 3, idx - 2);
47            
48            matrix<int, 2, 2> readValue = WaveReadLaneAt(v, (laneId - 1) & 3);
49            
50            value += int(readValue[0][0] + readValue[0][1] + readValue[1][0] + readValue[1][1]);
51        }
52    }
53    
54    outputBuffer[idx] = value;
55}