yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST_CATEGORY(wave-mask, compute) 2//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj 3//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj 4//Disabled on D3D, because in general WaveShuffle requires hardware that doesn't have the 'uniform laneId across Wave' restriction. 5//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -shaderobj 6// Disabled because vk doesn't currently support matrix types. See wave-shuffle-vk.slang 7//DISABLE_TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj 8//TEST:COMPARE_COMPUTE_EX:-cuda -compute -shaderobj 9 10//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 11RWStructuredBuffer<int> outputBuffer; 12 13[numthreads(4, 1, 1)] 14void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 15{ 16 const WaveMask mask = 0xf; 17 18 int idx = int(dispatchThreadID.x); 19 20 int value = 0; 21 22 // Scalar 23 24 value += WaveMaskShuffle(mask, idx, (idx + 1) & 3); 25 26 // vector 27 28 { 29 float2 v = float2(idx + 1, idx + 2); 30 float2 readValue = WaveMaskShuffle(mask, v, (idx - 1) & 3); 31 32 value += int(readValue[0] + readValue[1]); 33 } 34 35 // matrix 36 { 37 matrix<int, 2, 2> v = matrix<int, 2, 2>(idx, idx - 1, idx * 3, idx - 2); 38 39 matrix<int, 2, 2> readValue = WaveMaskShuffle(mask, v, (idx - 1) & 3); 40 41 value += int(readValue[0][0] + readValue[0][1] + readValue[1][0] + readValue[1][1]); 42 } 43 44 outputBuffer[idx] = value; 45}