yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.0 KiB35 linesraw
1//TEST_CATEGORY(wave-mask, compute)
2// Disabled because main tests is wave-shuffle.slang, this just tests VK 
3//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
4//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj
5//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -shaderobj
6//TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
7//TEST:COMPARE_COMPUTE_EX:-cuda -compute -shaderobj
8
9//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
10RWStructuredBuffer<int> outputBuffer;
11
12[numthreads(4, 1, 1)]
13void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
14{
15    const WaveMask mask = 0xf;
16    
17    int idx = int(dispatchThreadID.x);
18    
19    int value = 0;
20    
21    // Scalar
22    
23    value += WaveMaskShuffle(mask, idx, (idx + 1) & 3);
24    
25    // vector
26    
27    {
28        float2 v = float2(idx + 1, idx + 2);
29        float2 readValue = WaveMaskShuffle(mask, v, (idx - 1) & 3);
30        
31        value += int(readValue[0] + readValue[1]);
32    }
33    
34    outputBuffer[idx] = value;
35}