yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST_CATEGORY(wave-mask, compute) 2//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj 3//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj 4//TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_5 -shaderobj -render-feature hardware-device 5//TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -render-feature hardware-device 6//TEST:COMPARE_COMPUTE_EX:-cuda -compute -shaderobj 7 8//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer 9RWStructuredBuffer<int> outputBuffer; 10 11[numthreads(8, 1, 1)] 12void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 13{ 14 WaveMask mask = 0xff; 15 16 int idx = int(dispatchThreadID.x); 17 18 float2 v1 = float2(1, 1 << idx); 19 20 int r0 = WaveMaskPrefixSum(mask, 1 << idx); 21 float2 r1 = WaveMaskPrefixSum(mask, v1); 22 23 int r2 = int(r1.x) + int(r1.y) - idx; 24 25 outputBuffer[idx] = r0 + (r2 << 16); 26}