yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
912 B27 linesraw
1//TEST_CATEGORY(wave-mask, compute)
2//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute 
3//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute
4// We need SM6.5 for these tests
5// Disable because version of dxc we are currently using doesn't support SM6.5
6//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile sm_6_5
7// Disabled because we don't have GLSL intrinsics for these it seems 
8//DISABLE_TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute
9//TEST:COMPARE_COMPUTE_EX:-cuda -compute -capability cuda_sm_7_0
10
11//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer
12RWStructuredBuffer<int> outputBuffer;
13
14[numthreads(8, 1, 1)]
15void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
16{
17    int idx = int(dispatchThreadID.x);
18    
19    int value = 0;
20    
21    WaveMask mask = 0xff;
22    
23    // Scalar
24    value += WaveMaskPrefixSum(mask, 1 << idx);
25    
26    outputBuffer[idx] = value;
27}