yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST_CATEGORY(wave-mask, compute) 2//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute 3//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute 4// We need SM6.5 for these tests 5// Disable because version of dxc we are currently using doesn't support SM6.5 6//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile sm_6_5 7// Disabled because we don't have GLSL intrinsics for these it seems 8//DISABLE_TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute 9//TEST:COMPARE_COMPUTE_EX:-cuda -compute -capability cuda_sm_7_0 10 11//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer 12RWStructuredBuffer<int> outputBuffer; 13 14[numthreads(8, 1, 1)] 15void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 16{ 17 int idx = int(dispatchThreadID.x); 18 19 int value = 0; 20 21 WaveMask mask = 0xff; 22 23 // Scalar 24 value += WaveMaskPrefixSum(mask, 1 << idx); 25 26 outputBuffer[idx] = value; 27}