yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST_CATEGORY(wave-mask, compute) 2//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj 3//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj 4//TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -shaderobj 5//TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj 6//TEST:COMPARE_COMPUTE_EX:-cuda -compute -shaderobj 7 8//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer 9RWStructuredBuffer<int> outputBuffer; 10 11[numthreads(4, 1, 1)] 12void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 13{ 14 int idx = int(dispatchThreadID.x); 15 16 // Should be 0xf, because numthreads is 4, 1, 1 17 outputBuffer[idx * 2 + 0] = int(WaveGetConvergedMask()); 18 outputBuffer[idx * 2 + 1] = int(WaveGetConvergedMulti().x); 19}