yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST_CATEGORY(wave-mask, compute) 2//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj 3//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj 4//TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_5 -shaderobj 5//TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj 6//TEST:COMPARE_COMPUTE_EX:-cuda -compute -shaderobj 7 8//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer 9RWStructuredBuffer<int> outputBuffer; 10 11[numthreads(8, 1, 1)] 12void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 13{ 14 const int idx = int(dispatchThreadID.x); 15 const WaveMask mask0 = 0xff; 16 17 const WaveMask mask1 = WaveMaskBallot(mask0, idx < 3); 18 19 if (idx < 3) 20 { 21 // Diverge!! 22 outputBuffer[idx] = -1; 23 return; 24 } 25 26 const WaveMask mask2 = mask0 & ~mask1; 27 28 outputBuffer[idx] = WaveMaskProduct(mask2, idx); 29}