yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
966 B22 linesraw
1//TEST_CATEGORY(wave, compute)
2//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
3//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj
4//TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -shaderobj
5//TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
6//TEST:COMPARE_COMPUTE_EX:-cuda -compute -shaderobj
7//TEST:COMPARE_COMPUTE_EX:-wgpu -compute -shaderobj
8//TEST:COMPARE_COMPUTE_EX:-metal -compute -shaderobj
9
10//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
11RWStructuredBuffer<int> outputBuffer;
12
13[numthreads(4, 1, 1)]
14void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
15{
16    uint idx = dispatchThreadID.x;
17    uint laneId = WaveGetLaneIndex();
18    // The laneCount will be dependent on target hardware. It seems a count of 1 is valid in spec. 
19    // For now we'll just check it's not 0.
20    uint laneCount = WaveGetLaneCount();
21    outputBuffer[idx] = int(((laneCount > 0) ? 0x100 : 0) + laneId);
22}