yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST_CATEGORY(wave, compute) 2//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj 3//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj 4//TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -shaderobj 5//TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj 6//TEST:COMPARE_COMPUTE_EX:-cuda -compute -capability cuda_sm_7_0 -shaderobj 7 8//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 9RWStructuredBuffer<int> outputBuffer; 10 11[numthreads(4, 1, 1)] 12void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 13{ 14 int idx = int(dispatchThreadID.x); 15 16 int value = 0; 17 18 // Scalar 19 20 value |= WaveActiveAllEqual(idx * 0 + 1) ? 1 : 0; // true 21 value |= WaveActiveAllEqual(idx & 2) ? 2 : 0; // false 22 23 // Vector 24 25 int2 v0 = int2(idx & 0xf0, (idx & 0xf00) + 1); // (0, 1) 26 int2 v1 = int2(idx & 2, (idx & 2) + 1); 27 28 value |= WaveActiveAllEqual(v0) ? 0x10 : 0; // true 29 value |= WaveActiveAllEqual(v1) ? 0x20 : 0; // false 30 31 outputBuffer[idx] = value; 32}