yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.1 KiB32 linesraw
1//TEST_CATEGORY(wave, compute)
2//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
3//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj
4//TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -shaderobj
5//TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
6//TEST:COMPARE_COMPUTE_EX:-cuda -compute -capability cuda_sm_7_0 -shaderobj
7
8//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
9RWStructuredBuffer<int> outputBuffer;
10
11[numthreads(4, 1, 1)]
12void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
13{
14    int idx = int(dispatchThreadID.x);
15    
16    int value = 0;
17    
18    // Scalar
19    
20    value |= WaveActiveAllEqual(idx * 0 + 1)  ? 1 : 0;     // true
21    value |= WaveActiveAllEqual(idx & 2)      ? 2 : 0;     // false
22   
23    // Vector
24   
25    int2 v0 = int2(idx & 0xf0, (idx & 0xf00) + 1);      // (0, 1)
26    int2 v1 = int2(idx & 2, (idx & 2) + 1);
27    
28    value |= WaveActiveAllEqual(v0)           ? 0x10 : 0;     // true
29    value |= WaveActiveAllEqual(v1)           ? 0x20 : 0;     // false
30    
31    outputBuffer[idx] = value;
32}