yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
ffd58977b
master
1//TEST_CATEGORY(wave, compute) 2//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj 3//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj 4//TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -shaderobj 5//TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj 6//TEST:COMPARE_COMPUTE_EX:-cuda -compute -capability cuda_sm_7_0 -shaderobj 7//TEST:COMPARE_COMPUTE_EX:-metal -compute -shaderobj 8 9// WGSL doesn't support wave functions in a dynamic control flow; it works with uniform control flow. 10//DISABLE_TEST:COMPARE_COMPUTE_EX:-wgpu -compute -shaderobj 11 12//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 13RWStructuredBuffer<int> outputBuffer; 14 15[numthreads(4, 1, 1)] 16void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 17{ 18 int idx = int(dispatchThreadID.x); 19 20 int value = 0; 21 22 if (idx == 2) 23 { 24 // diverge 25 return; 26 } 27 28 value = WaveActiveMin(idx + 1); 29 30 outputBuffer[idx] = value; 31}