yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.6 KiB44 linesraw
1//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj -output-using-type
2//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -shaderobj -output-using-type
3//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type
4//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type
5
6// No 16-bit and 64-bit integer support on DX11.
7//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type -xslang -DDX11
8
9//TEST(compute, vulkan):SIMPLE(filecheck=CHECK_SPV): -stage compute -entry computeMain -target spirv
10
11//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
12RWStructuredBuffer<int> outputBuffer;
13
14[numthreads(1, 1, 1)]
15void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
16{
17    int index = int(dispatchThreadID.x);
18    uint outIndex = 0;
19
20    // CHECK_SPV: OpSDot
21    int3 a = { index - 1, index - 2, index - 3};
22    int3 b = { 1, 2, 3};
23    outputBuffer[outIndex++] = dot(a, b);
24
25    // CHECK_SPV: OpUDot
26    uint3 c = { index + 1, index + 2, index + 3};
27    uint3 d = { 2, 4, 6};
28    outputBuffer[outIndex++] = int(dot(c, d));
29
30#if !defined(DX11)
31    // CHECK_SPV: OpUDot
32    uint64_t2 e = { index + 1, index + 2};
33    uint64_t2 f = { 4, 8};
34    outputBuffer[outIndex++] = int(dot(e, f));
35
36    // CHECK_SPV: OpSDot
37    int16_t4 g = { int16_t(index + 1), int16_t(index + 2), int16_t(index + 3), int16_t(index + 4)};
38    int16_t4 h = { -1, 2, 2, -1};
39    outputBuffer[outIndex++] = int(dot(g, h));
40#else
41    outputBuffer[outIndex++] = 20;
42    outputBuffer[outIndex++] = 5;
43#endif
44}