yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d4316c884
master
1// gather-texture2darray.slang.hlsl 2 3//TEST_IGNORE_FILE: 4 5Texture2DArray < uint > t_0 ; 6SamplerState s_0 ; 7RWBuffer < uint4 > b_0 ; 8 9// Attribute not understood by fxc 10//[shader("compute")] 11[ numthreads ( 32 , 1 , 1 )] 12void main ( uint3 tid : SV_DISPATCHTHREADID ) 13{ 14b_0 [ tid . x ] = t_0 . Gather ( s_0 , tid ); 15}