yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
4c78efd0c
master
1// gather-texture2darray.slang 2 3//TEST:SIMPLE(filecheck=SPIRV): -target spirv -entry main -stage compute -emit-spirv-directly 4//TEST:SIMPLE(filecheck=DXIL): -target dxil -profile sm_6_1 -entry main -stage compute 5//TEST:SIMPLE(filecheck=SPIRV): -target spirv -entry main -stage compute 6 7// Test gathering from a `Texture2DArray` 8 9Texture2DArray<uint> t; 10Texture2DArray<float4> t1; 11SamplerState s; 12RWBuffer<uint4> b; 13 14[shader("compute")] 15[numthreads(32, 1, 1)] 16void main(uint3 tid : SV_DispatchThreadID) 17{ 18 // DXIL: @dx.op.textureGather.i32 19 // DXIL: @dx.op.textureGather.f32 20 21 // SPIRV: OpImageGather 22 // SPIRV: OpImageGather 23 24 b[tid.x] = t.Gather(s, tid); 25 26 b[tid.x] += uint4(t1.Gather(s, tid)); 27}